overflow-chip-mux
The list/tag overflow indicator, replaced with real NES PPU sprite multiplexing — instead of collapsing extra items into a static "+N" pill, only 8 chip slots (the hardware's real 8-sprites-per-scanline limit) are ever visible at once, round-robining which contending item occupies each slot on a throttled cadence, exactly how 8-bit console flicker actually worked.
overflow-chip-mux
The list/tag overflow indicator, replaced with real NES PPU sprite multiplexing — instead of collapsing extra items into a static "+N" pill, only 8 chip slots (the hardware's real 8-sprites-per-scanline limit) are ever visible at once, round-robining which contending item occupies each slot on a throttled cadence, exactly how 8-bit console flicker actually worked.