V
viberdy-dev/ui
Anamorphic Headinganamorphic-headingA heading that only reads from the right angle: its letters stand at different depths, scaled so they line up from straight ahead, and the view swings round to square as it scrolls in.
Animated Checkboxanimated-checkboxA checkbox whose checkmark draws itself in as a real SVG path animation.
Animated Dot Matrixanimated-dot-matrixA grid of dots that pulses outward in concentric ripples, drawn on canvas.
Animated Mesh Wavesanimated-mesh-wavesLayered translucent wave ribbons scrolling at different speeds for a fluid mesh feel.
Animated Stat Gridanimated-stat-gridA row of stat counters that count up together the moment they scroll into view.
Animated Tabs Indicatoranimated-tabs-indicatorA tab row where the active-state highlight slides between tabs instead of popping.
Announcement Badge Heroannouncement-badge-heroA large pulsing announcement pill anchors the hero above one headline.
Aperture Iris Revealaperture-iris-revealA photo revealed by a real iris — straight metal blades that part and twist from the centre — while a corner readout clicks down the f-stops from ƒ/22 to ƒ/1.4.
Ascending Shatter Sectionascending-shatter-sectionA basalt stone breaks apart as you scroll, and its pieces rise up the beam of one cold lamp, tumbling slowly and thinning into ash. Scroll back and every piece falls home and the stone closes. The pointer loosens the pieces near it; a click sends a ring through the stone.
ASCII Density Navascii-density-navA nav whose active link is marked by a band of ASCII density: characters thicken through a ramp under the active link and flow to the next one on a spring, its peak in signal.
ASCII Flow Fieldascii-flow-fieldA background of live ASCII: a drifting contour map set glyph by glyph in your mono face, matched to the shape of each cell, that bends round a hill the pointer raises, its upper contours in signal.
ASCII Halftone Canvasascii-halftone-canvasTurns any canvas drawing into live ASCII art, sampled one pixel per glyph.
ASCII Resolve Headingascii-resolve-headingA heading that resolves from ASCII into type: its own letterforms redrawn in shape-matched glyphs step from coarse to fine as it comes into view, then a lens under the pointer shows the glyphs again.
ASCII Wordmark Footerascii-wordmark-footerA footer whose name is set in live ASCII: the wordmark drawn glyph by glyph in signal, printed in cell by cell as the footer rises, crossed by a slow light, and turned to paper under the pointer.
Assemble Revealassemble-revealA reveal where parts assemble in 3D: each item starts at its own offset and turn deep in perspective and flies home on a spring with a slight overshoot, one after another, as it comes into view.
Asterisk Submit Inputasterisk-submit-inputAn email field as a pill, an asterisk that turns one step per keystroke and spins while sending, and a black Submit pill. A real form with validation and an honest status line.
Asterisk Type Headlineasterisk-type-headlineA headline typed out by an asterisk: the caret spins fast while it types, opens an inline pill when it reaches one, then parks in the slot you mark with * (by default just after the last word) and keeps turning slowly.
Async Action Buttonasync-action-buttonA button that survives a real round trip — a minimum pending duration, a width that never twitches, aria-disabled instead of disabled.
Attention Siteattention-siteA whole website made of anomalies, one room per screen: koi in dry air, a shadow that runs to its lamp, a stone the scroll breaks upward, chrome that fuses, steel that pours, plans that lift off the floor and a footer crossed by shark shadows.
Audio Wave Visualizeraudio-wave-visualizerA bouncing equalizer bar animation for audio/podcast/music UI.
Aura Booking Pickeraura-booking-pickerA booking picker in three quiet steps, treatment, day and time, where the chosen time blooms into a grained halo, and a request that needs your handler before it confirms anything.
Aura Dialaura-dialA 40px hexagon of the viewer's own six values (contrast, warmth, light, density, motion, focus) that opens into an instrument: pull a corner and every Ultra asset on the page retunes live.
Aurora Curtain Fieldaurora-curtain-fieldThe kit's aurora on its own, in WebGL: three curtains with bright borders, fraying rays and folds over a field of stars, bowing toward the pointer, for any dark section.
Aurora Drift Textaurora-drift-textDisplay type filled with aurora light: three bands drift through the letters on slow loops, ray threads slide through them, and the brightest band leans toward the pointer when it comes near.
Aurora Flow Navaurora-flow-navA floating night-glass nav whose active mark is a band of aurora light that takes the colour of the sky above its link and flows to the next one leading edge first.
Aurora Glow Buttonaurora-glow-buttonA night-glass pill with a sliver of aurora under it, turning on a 60s clock that every button on the page shares, spreading on hover and sending a ring of light out on press.
Aurora Glow Inputaurora-glow-inputA waitlist field that lights like the sky: focus raises a two-hue bloom and lights the rim, every keystroke sends a rose ripple from the caret, and joining sweeps the whole palette once.
Aurora Gradient Fieldaurora-gradient-fieldSoft, hue-shifting color fields that drift behind a hero like ambient aurora light.
Aurora Horizon Heroaurora-horizon-heroA first screen at night under real aurora in WebGL: curtains fold, ray and drift over a sleeping city and bow toward the pointer, and the headline sits on frosted glass tinted by the live sky.
Aurora Ribbon Cursoraurora-ribbon-cursorThe pointer paints a small aurora: a ribbon of light coloured from the indigo fringe to rose that fades like the sky, sending short rays up from every point so the trail reads as a curtain.
Aurora Rim Cardaurora-rim-cardA night-glass card with a slow aurora rim that turns once every 52 seconds, feathered into light, brightening near the pointer while the card tilts a hair toward it.
Aurora Rise Footeraurora-rise-footerA footer where the lights come out as the page ends: scroll raises the aurora from behind the city's roofline, widens it into violet and rose and lights more windows under a large lit wordmark.
Aurora Siteaurora-siteA complete launch site for an overnight AI finance agent in the Aurora register: a flowing aurora nav, a WebGL hero over a sleeping city, window features, pricing that lights the sky and a footer where the lights come out.
Aurora Volume Pricingaurora-volume-pricingUsage pricing where the sky answers the number: a log-scale slider rolls the price digit by digit while the aurora behind widens from a dim, cool display to the whole palette and the city lights up.
Aurora Window Featuresaurora-window-featuresFeature cards as windows onto one sky: a single WebGL canvas draws the aurora only inside each card's window, so a curtain carries on from one window to the next.
Auth Screensauth-screens-templateSign in, sign up and reset as one component — layout and mode switching only, with no submit logic.
Avatar Orbit Clusteravatar-orbit-clusterA team ring that redistributes at any size, lifting the hovered member out.
Axis Flow Navaxis-flow-navA nav whose links are one flush line: the active link is loud, the rest condensed, and choosing another makes the width flow to it letter by letter while the nav never changes size.
Axis Pass Pricingaxis-pass-pricingPasses as tickets named in their own registers, quiet to loud: choose a pass, the count or the student rate and every figure that changes rebuilds digit by digit through the accent.
Axis Press Buttonaxis-press-buttonA button whose label is the control: letters under the pointer swell heavier and wider while the rest condense, so the button never changes size, and a press clenches every letter and springs it back.
Axis Scrub Headingaxis-scrub-headingA heading written by the scroll: as it rises through the view a wave runs through its letters from hairline to a loud accent peak to its set weight, and scrolling back unwrites it.
Axis Session Cardaxis-session-cardA programme card whose title is set by what the session is: a workshop quiet and narrow, a talk set, a keynote loud and wide, so a grid reads as a legend; hover pushes it further into its own kind.
Axis Supply — Streetwear Storeaxis-supply-store-siteA storefront drawn as an engineering document, with an inverted checkerboard lookbook.
Badge Ping Counterbadge-ping-counterAn icon badge counter that bounces and pings once on every increment.
Bayer Dissolvebayer-dissolveAn ordered-dither transition: a new state prints in over the old one in 8x8 Bayer order while the screen refines from coarse cells to fine, or prints in from the ground on first view.
Bayer Fill Buttonbayer-fill-buttonA button whose fill prints in cell by cell through the 8x8 Bayer order on hover and focus, with its label inverting exactly where each cell lands; press it and the screen halves to a finer grid.
Bead Buttonbead-buttonA single bead of water on dark hydrophobic glass is the button. It magnifies the etched plate behind it and shows it upside down, the way real water does, while the label stays upright and crisp. The pointer's approach leans it, a press flattens it and pinches off a satellite droplet that re-merges, and it never runs away.
Beam Connectorbeam-connectorA hairline beam between any two elements, routed with rounded right-angle elbows, that carries a pulse of light once per cycle and lands with a flash at the far end.
Beam Lattice Herobeam-lattice-heroA first screen on a lattice of hairline traces where pulses of light run in from the edges and converge on the call to action, the traces light up under the pointer, and the headline is revealed by a scanning light.
Beam Sweep Backdropbeam-sweep-backdropSlow conic light beams rotating behind content, CSS-only and compositor-friendly.
Bearing Flow Fieldbearing-flow-fieldAn ordered crystal of polished steel balls that pours and pools like water across a concrete floor, lit by one low raking lamp. The terraces and ragged edges of the pile are kept on purpose. Drag the pointer through it and it digs a trench that slumps back in; click and a handful of sixty drops.
Bell Breath Loaderbell-breath-loaderA progress loader drawn as one translucent jellyfish. Progress is light: it rises through the bell from the rim, lights the ring of organs and lets the tentacles grow. With no value it breathes on a five second cycle, and at 100 it exhales, lifts 24 px and fades.
Bento Command Navbento-command-navSite navigation as one row of bento tiles sharing 1px hairlines, with a pointer light that shows through them and menus that open as panels of tiles.
Bento Footer Gridbento-footer-gridA bento footer whose tiles are live: a 90-day uptime strip you can read day by day, a back-to-top ring that fills as you scroll, a newsletter that widens across its row as its neighbours reflow, and a wordmark that rises into its crop.
Bento Launch Templatebento-launch-templateA complete launch page from the Bento Box kit: keynote figures, product captures, proof, pricing and a footer set as tiles, broken once by a full-bleed race between two builds.
Bento Preview Herobento-preview-heroCopy beside an asymmetric bento grid of small feature-glimpse tiles.
Bento Pricing Tilesbento-pricing-tilesPricing set as a bento grid: the recommended plan is the one 2x2 tile with the biggest price and the only accent, surrounded by plans, reassurances and a sales tile.
Black Border Formblack-border-formNeo-brutalist form fields in 3px ink: focus presses a field into its shadow, and errors are stamped on as tilted black tags. The browser's own validation, a posting form and a received stamp.
Blog Post Pageblog-post-templateA long-form article page with real reading progress and a ToC that tracks scroll.
Booking Slot Pickerbooking-slot-pickerPick a day, pick a time, confirm — with honest availability, a real keyboard grid, and a WhatsApp or email request mode for shops with no booking system.
Bounce Light Fieldbounce-light-fieldA dark room seen from above, lit by a lamp you carry. Every slab throws a real traced shadow, sharp at its base and softening with distance, and light that lands on a slab bounces back in the accent colour. Real-time 2D global illumination by radiance cascades; a press leaves an ember of light behind.
Breath Pacer Ringbreath-pacer-ringA breathing guide in soft light: a grained halo swells as you breathe in and settles as you breathe out, a thin ring traces each phase and the seconds count down; it starts only when asked.
Breathing Halo Herobreathing-halo-heroA first screen in a near-black jade room lit by two soft, grained halos in WebGL: the lead one breathes on a slow cycle and leans toward the pointer with a 900ms settle, and the serif headline warms where the light sits behind it.
Broken Grid Sitebroken-grid-siteThe whole Broken Grid kit as one studio site on one rule: a drawn-lattice hero, an inverting headline, work and clients that reflow and hand the break on, practices across three layouts, engagements that re-order, and a run-off footer.
Brutal Mega Menubrutal-mega-menuA neo-brutalist bar whose menu is a full-screen index that cuts in and out in one frame: huge section rows between 3px rules, a hard inverted selection, links and a feature card beside it.
Capture Loop Cardcapture-loop-cardA bento tile whose picture is a tightly cropped loop of your product, still until someone hovers or presses play, with a hairline that tracks the loop.
3D Card Carouselcard-carousel-3dCards mounted on a rotating 3D ring — the active one faces forward, others recede.
Card Shuffle Deckcard-shuffle-deckA reorderable neo-brutalist deck where cards lift onto their shadows, travel in straight lines and land exactly. Drag, shuffle or move with the keyboard; ranks stamp as cards land.
Caustic Light Poolcaustic-light-poolWater caustics computed from the real focusing condition, so the bright filaments land where the physics puts them.
Changelog Pagechangelog-page-templateA changelog with working tag filters and releases that expand in place.
Chapter Progress Navchapter-progress-navA sticky section nav whose items fill like progress bars as you read — and still reaches the short last section that fixed-line navs never activate.
Chladni Sand Fieldchladni-sand-fieldFine sand on a black vibrating plate. The pointer tunes the plate, so the grains shiver loose and crawl into a new symmetric nodal-line figure; a press strikes it and a shock spreads while the figure re-forms. Real standing-wave maths on the GPU, with knobs for complexity, settle, strike and the calm zone behind your copy.
Chromatic Split Hoverchromatic-split-hoverRGB channels of a headline separate toward the pointer and recombine to white.
Chrome Pill Buttonchrome-pill-buttonA pill of polished chrome that reflects a lit room: its horizon, softbox glint and bezel light turn toward the pointer, and a press squashes it and drops a ring into the surface.
Chrome Pour Revealchrome-pour-revealA reveal that casts its content in liquid chrome: molten metal pours down over the space with drips racing ahead and merging into the sheet, then cools away from the top behind a hot seam of light.
Chrome Rim Inputchrome-rim-inputAn email field in a pill with a chrome rim: each keystroke sends two ripples of light racing round the rim from the caret, a light laps it while sending, and success pours the pill into a round chrome drop with a check.
Chrome Vinyl Preorderchrome-vinyl-preorderA vinyl pre-order you can play with: flick the canvas record and it spins with inertia under a sheen that stays with the light, the chrome tonearm swings on when it spins fast, and the pressings sit beside it as a radio group.
Circuit Feature Mapcircuit-feature-mapFeatures as nodes on a hairline circuit around a core chip: traces draw in on scroll, pulses run out of the core to each node, and hovering a node lights its trace, its pin and the core.
Class Timetable Sectionclass-timetable-sectionA week of classes set like a departure board — placed by real start time and length, one accent stripe behind today, filters that dim rather than delete, and a day rail on phones.
Colourway Product Cardcolourway-product-cardOne photograph, every colourway: the shot is greyscaled and multiplied into the chosen colour, so a small label with six colours and one product photo gets six product photos.
Command Palettecommand-paletteA Cmd+K style searchable command menu with a filtered live list.
Concern Finder Sectionconcern-finder-sectionA three-question treatment finder: pick a concern, sensitivity and downtime, and the treatments that fit rise into the light, each as bright as its fit, gliding to new ranks as answers change.
Concrete Wall Textureconcrete-wall-textureA seamless procedural concrete surface drawn once to canvas and blended over anything.
Confetti Burst Buttonconfetti-buttonA button that scatters a quick burst of confetti particles on click.
Contrary Shadow Sectioncontrary-shadow-sectionMounted letters on a lit plaster wall under a swinging lamp: every word's shadow runs from the light, except one, whose shadow runs toward it.
Contrast Safe Swatchcontrast-safe-swatchPicks a readable foreground from real relative luminance, and reports all three WCAG thresholds instead of one badge.
Copy Code Snippetcopy-code-snippetA dark code block with a one-click copy button that confirms itself.
CRT Scanline Overlaycrt-scanline-overlayScanlines, aperture grille, rolling refresh and vignette over any content.
Crosshair Cursor Readoutcursor-crosshair-readoutA drafting-tool crosshair with live X/Y coordinates that trails the pointer.
Cursor Label Followercursor-label-followerA contextual chip that trails the pointer and names whatever it is over.
Cursor Lens Magnifiercursor-lens-magnifierA glass lens that follows the pointer and magnifies the live DOM beneath it.
Cursor Mask Revealcursor-mask-revealThe pointer cuts a soft hole through one layer to expose a different one beneath.
Snapping Cursorcursor-snap-targetA cursor dot that latches onto interactive elements and takes their exact shape.
Curtain Footer Sectioncurtain-footer-sectionThe page ends, lifts, and the footer is already there underneath: a sticky footer revealed by the last section sliding over it, with the wordmark cropped by the bottom edge. No JavaScript in the reveal.
Curved Rail Navcurved-rail-navA nav whose links ride a shallow cylinder in real perspective: the active link stands forward and underlit in copper, and choosing another turns the rail toward it on a spring.
Dark Precision Sitedark-precision-siteA complete launch site for a developer platform in the Linear/Vercel register: a nav that morphs into a command palette, a hero on a routing lattice of light, a trace console, beams that deliver, a circuit of features, pricing lit by a usage slider, a WebGL light-cone call to action and a horizon-lit footer.
Dashboard Shelldashboard-shell-templateA dashboard shell with a collapsible rail and real routing between views.
Sortable Data Tabledata-table-sortableA searchable table with three-state column sorting and a real loading skeleton.
Date Range Pickerdate-range-pickerA click-twice range calendar with a live hover preview and quick presets.
Dawn Scrub Herodawn-scrub-heroA first screen that is night until you scroll it into morning: the hero pins and the scroll is the dawn, bound with no easing, as a live-rendered room goes from dark to paper white and the lamp from ember to daylight.
Dawn Timeline Sectiondawn-timeline-sectionThe sunrise laid out on a timeline and scrubbed by the scroll: the section pins, 05:30 to 07:00 runs with the scroll, the lamp rendered live rises along its curve, and the time, colour, output and phase follow.
Density Ledgerdensity-ledgerA list you zoom like a map: pinch, ctrl+scroll, a ruler or [ and ] move rows continuously from 64px to 22px, columns arrive at thresholds, and the row under your pointer stays put.
Deploy Log Inputdeploy-log-inputAn email field that answers with a streaming log: on submit, short lines stream under it with spinners turning into checks while a beam of light runs along its top edge, and the last line waits for your handler.
Depth Card Carouseldepth-card-carouselA carousel whose side cards recede in scale, blur and rotation from one offset value.
Detent Dial Inputdetent-dial-inputA number set by turning a CSS-3D dial: drag round it and it steps through detents, springing onto each while its copper marker ticks; a real slider with full keyboard control that submits in a form.
Diffused Glow Sitediffused-glow-siteA complete site for a modern skin clinic and day spa: a concern-organised nav, a jade room lit by breathing WebGL halos, a treatment finder, treatment cards with light wells, lit-room memberships, a breathing ritual, a booking picker and a footer at dusk.
Displacement Smear Typedisplacement-smear-typeA headline that smears along the pointer's direction of travel with a real accumulation blur.
Dither & ASCII Sitedither-ascii-siteThe whole Dither & ASCII kit as one site for an image pipeline: a density nav, a live dithered hero with a transform loupe, an ASCII field, a transform comparison, printing cards, a drop-to-dither form, noise-fill pricing and an ASCII wordmark footer.
Dither Develop Carddither-develop-cardA card whose image prints in cell by cell the first time it is seen, ordered-dithered with CSS alone, with a soft light that follows the pointer through the dither.
Dither Drop Inputdither-drop-inputDrop an image and see it dithered right there, with CSS alone: choose the cell size and the ink, set the exposure, and the request URL for that output builds as you go; submitting copies it.
Documentation Pagedocs-page-templateA docs shell where the sidebar routes, search filters the tree and the ToC tracks the article.
Drag Inertia Carouseldrag-inertia-carouselA rail you can throw — it projects the momentum and settles on the nearest slide.
Draggable Bottom Sheet Modaldraggable-bottom-sheetA modal sheet you can drag down to dismiss, with a distance + velocity threshold.
Draggable Sortable Listdraggable-sortable-listA drag-handle-driven list that reorders with a smooth layout swap.
Dry Caustic Roomdry-caustic-roomA high-key white gallery room, seen into one corner. Rippling water light plays down both walls and across the glossy floor, with soft prismatic fringes, and there is no water anywhere. Touch the pointer to the unseen surface and slow rings spread; the caustics bend around them.
Duotone Plate Heroduotone-plate-heroA real two-colour separation via SVG filters — with the sRGB interpolation flag that everyone leaves out.
Dusk Set Footerdusk-set-footerA footer that sets like the sun: as it scrolls in, a grained halo sinks toward a hairline horizon, warming from gold through rose to ember, behind a giant italic serif wordmark.
Edge Invert Headlineedge-invert-headlineA caps headline that inverts exactly at the edges of the plates under it; drag a plate and the inversion follows 1:1, then snaps to a lattice cell, and on column 3, 6 or 9 the plate breaks by the rule.
Edge Sliver Poster Heroedge-sliver-poster-heroA saturated poster hero whose photographic sliver opens on hover, with live ticket tiers and a countdown.
Elastic Overscroll Listelastic-overscroll-listRubber-band overscroll with the real asymptotic curve, engaged only at the boundary.
Elastic Underline Navelastic-underline-navA nav underline that stretches with the distance it travels and settles back to width.
Ember Rest Footerember-rest-footerA footer where the day ends: as it rises into view the room above the links, rendered live, loses its daylight, the lamp dims to an ember, and the whole footer goes from paper to night under a closing line.
Entry Edge Fill Buttonentry-edge-fill-buttonA fill that wipes in from the edge your pointer crossed and leaves by the one you exit — the label inverts letter by letter as the edge passes through it.
Expandable Search Barexpandable-search-barA search icon that smoothly expands into a full text input on click.
Exploded View Sectionexploded-view-sectionThe product taken apart live in WebGL2: its parts separate on a spring and each carries a callout pinned to it by a leader line re-projected from the 3D scene every frame, so labels stay on their part as it turns.
Extruded Spec Cardextruded-spec-cardA card holding a small machined dial built in CSS 3D: the card tilts toward the pointer and the dial turns to follow it one detent at a time, its copper marker lit, over a data-plate of specs.
Extruded Type Tiltextruded-type-tiltDisplay type with a solid extrusion that swings around as the pointer moves.
Fee Squeeze Pricingfee-squeeze-pricingPricing as what you'd pay each month: drag your sales on a slider with a squashy thumb, and every plan's fee springs to its new height as a soft column that stretches thin in flight and squashes as it lands; the cheapest turns bubblegum.
Ferrofluid Spike Fieldferrofluid-spike-fieldA black magnetic liquid seen across its surface, with a magnet under it that follows the pointer. The liquid heaves into a mound and erupts into a hexagonal bed of needle spikes that lean toward the magnet and sink back in its wake; a press surges it and sends a ring of spikes across the pool.
File Tree Explorerfile-tree-explorerA recursive, collapsible file tree with real roving-tabindex arrow-key navigation.
File Upload Dropzonefile-upload-dropzoneA real drag-and-drop file zone with a live dragover state and file chips.
Filmstrip Silhouette Herofilmstrip-silhouette-heroA saturated field with a multiply-blended silhouette and a thumbnail strip that drives it.
Final Call Sectionfinal-call-sectionThe closing spread of a trade site: an oversized two-tier ask cropped by the edge, a two-field enquiry line with one filled button, and a ledger of the four things customers ring to check.
Find Us Map Sectionfind-us-map-sectionA street map printed in the shop's colour, the address set large, a live "Open until 18:00" readout in the shop's own time, the week's hours, nearby stations and one-tap directions — no API key.
Finish Tier Pricingfinish-tier-pricingPricing where each tier is a material shown on the product itself: the dial stands on a mirror floor in the chosen finish, changes material when you pick another tier, hops and clicks its ring round.
Fit Light Pricingfit-light-pricingPricing driven by a usage slider on a log scale: every price rolls to its new digits as you drag, and a light moves to the plan that costs least at that volume, its arc growing as usage nears the next plan.
3D Flip Cardflip-cardA card that flips on a real Y-axis rotation to reveal a back face.
FLIP Grid Reorderflip-grid-reorderA filterable grid whose tiles travel to their new positions instead of snapping.
Flip Reveal Tilesflip-reveal-tilesA tile grid that flips on a diagonal wavefront to resolve into one image.
Floating Label Inputfloating-label-inputA text input whose label floats from placeholder position into a caption on focus.
Flow Field Driftflow-field-driftParticles carried through a divergence-free curl-noise field, so the frame never drains into a few basins.
Flush Lineup Posterflush-lineup-posterA line-up set as a type poster: every name flush across the measure at one cap height, pointing clenches a name into the accent, choosing opens it, and day filters collapse the rest to hairlines.
Flush Pressure Heroflush-pressure-heroA first screen set as a type poster: the name in flush lines at one cap height, and the pointer presses weight, width and contrast into the letters near it while the rest condense so every line stays flush.
Flush Wordmark Footerflush-wordmark-footerA footer that ends the page in the face: a band of the glyph wave field carries a closing line, and the name stands flush across the width, rising from hairlines to full weight as the footer comes into view.
Form Error Summaryform-error-summaryThe error pattern that actually works with a screen reader: focus the summary, link to the fields, punish late.
Fractal Noise Driftfractal-noise-driftGPU fractal noise drifting through a gradient light field, with no JS loop.
Fuzzy Match Inputfuzzy-match-inputSubsequence search that scores by run length and word starts, and highlights the hits.
Gift Voucher Composergift-voucher-composerPick an amount, write a line, and the voucher is on the table as you type — a perforated bond-paper ticket with the amount cropped by its own edge and a serial that never changes under you.
Glare Tilt Cardglare-tilt-cardA card that tilts toward the pointer with a true angular specular sweep.
Glass App Templateglass-app-templateA complete liquid-glass product page for a calendar app, where every glass surface shares one tint that adapts to the section under the nav as you scroll.
Glass Bento Wallglass-bento-wallA feature grid cut from one sheet of liquid glass: each tile is as thick as it is big, and one pointer light moves across every rim.
Glass Etch Textglass-etch-textReal, selectable heading text rendered as glass: a lit bevel, a graduated rim and a hairline colour fringe, raised or etched in.
Glass Focus Fieldglass-focus-fieldA liquid-glass input whose rim notices the pointer before focus, thickens outward from where you click, ripples from the caret with every keystroke and clouds its frost on an error.
Glass Morph Popoverglass-morph-popoverA popover that grows out of its button as a drop of liquid glass, stretches toward its place and settles flat, then drains back the same way.
Glass Pricing Tiersglass-pricing-tiersA pricing section where each plan is a thicker pane of glass than the last, and the plan you choose puts a lens over its price.
Glass Refraction Panelglass-refraction-panelA card of liquid glass: it bends its backdrop at the rim, with a graduated edge and a light that follows the pointer.
Glass Tint Footerglass-tint-footerA liquid-glass footer slab that rises over the section above as you scroll in, its meniscus edge sloshing on fast scrolls, with a pointer light, a droplet gliding between links and frost re-tinted to that section.
Glitch Text Hoverglitch-text-hoverAn RGB-split, jittery glitch effect on text when you hover it.
Glyph Axis Staggerglyph-axis-staggerThe kit's rebuild as a primitive: split any text into letters and spring each one between two settings of the face, a fixed delay apart, in the order you choose, on view, on hover or on command.
Glyph Wave Fieldglyph-wave-fieldA field of letters on canvas that behaves like water: drag the pointer and a wake of weight follows, tap and rings travel out, crests swelling to 900 in the accent and troughs thinning to hairlines.
Animated Gradient Border Beamgradient-border-beamA light beam that continuously travels around a card's border.
Grain Overlaygrain-overlayA subtle animated film-grain texture layered over any section via canvas.
Gummy Pile Footergummy-pile-footerA dark footer whose huge wordmark is a pile of gummy letters with weight: grab one and throw it, and it tumbles, bounces off the walls and the other letters, squashes where it lands and settles into a pile.
Gummy Type Inputgummy-type-inputAn email field whose letters drop in and land: each typed letter falls from a little above, stretched as it falls and squashed as it lands, while the real input underneath keeps the caret, selection and autofill.
Hairline Morph Navhairline-morph-navA nav whose single hairline stretches toward the next link and settles under it: its leading edge runs ahead on a quick spring while its trailing edge follows on a slower one, and the active label steps up a weight without shifting.
Hairline Tile Buttonhairline-tile-buttonA button that behaves like a live bento grid: on hover it re-tiles into compartments along lit hairline seams, compresses toward your press, and its keycaps are a real keyboard shortcut.
Halftone Depth Fieldhalftone-depth-fieldA rotated print screen that swells into a pool of light under the pointer, with the gamma actually done right.
Halo Concern Navhalo-concern-navA floating nav in warm day glass whose Treatments menu opens by skin concern: a soft halo glides behind the concern you point at or arrow to, and its treatments resolve out of a blur beside it.
Halo Mesh Fieldhalo-mesh-fieldA quiet WebGL field for the body of a page: two grained pools of colour drift across warm bone like light through tinted glass, and a warm lamp gathers under the pointer where you rest.
Halo Treatment Cardhalo-treatment-cardA treatment card with a light well: a grained halo in the treatment's own colour rests low, then rises and blooms toward the pointer on hover or focus while the card lifts on a feathered shadow.
Hanging Label Inputhanging-label-inputA contact form whose numbered labels hang one gutter off the lattice and step into line in 160ms when you use the field; the third row breaks by the rule, and it only claims to send when it has a handler.
Hanging Quote Sectionhanging-quote-sectionA pull quote with the opening mark optically aligned — measured from the real glyph, not a guessed em value.
Headline Switch Heroheadline-switch-heroThe second line of the headline is the navigation: KITCHENS / BATHROOMS / LOFTS at headline size, and choosing one swaps the treated photo plate, the copy and the price.
Hide On Scroll Navbarhide-on-scroll-navbarA navbar that slides away on scroll-down and reappears on scroll-up.
Hold To Commit Buttonhold-to-commit-buttonA destructive action that requires sustained pressure, with a ring that fills on an ease-in curve.
Holo Cascade Heroholo-cascade-heroA scroll-driven hero in three acts: five iridescent glass cards fly in and land as a neat pile, scrolling opens the pile into a flip-book fan that leans back in real 3D, and scrolling on flies the camera into the fan while the headline lifts away. Every picture on the cards is ray-marched glass, painted in code.
Holo Foil Fieldholo-foil-fieldA full-bleed sheet of holographic chrome in WebGL: long draped folds reflect the kit's studio, every seam the horizon draws splits into a spectrum, and a thin film tints only the lit metal; tilting it with the pointer sweeps the colour.
Holo Gloss Siteholo-gloss-siteThe complete Holo Gloss landing, told by the scroll: cards that open from a pile into a fan and are flown into, a dark room where the app slides through its cards, a bento whose tiles trade height, a word that pulls out of its own letter into the plans, a sign-up and a real footer. Branded viberdy; every word is a prop.
Holo Pill Navholo-pill-navA quiet header: the mark and wordmark left, one outlined glass pill right that fills from below on hover while an asterisk turns in beside the label. A tone prop flips it for dark sections.
Holo Plan Cardsholo-plan-cardsThree glass plan cards with holo faces, dealt out of a pile into a row as the section scrolls into view, the featured one ringed in cobalt and lifted. Each card is a real offer: price, cadence, four lines and one link.
Holo Ribbon Captureholo-ribbon-captureAn email sign-up where two capsules of holo glass slide in from opposite edges, two cards drop from above and hang there swaying, and the form sits under the long ribbon with an asterisk that turns as you type, a Submit pill that darkens once there is something to send, and a line saying what the address is for.
Holo Site Footerholo-site-footerThe close of a landing: a last call set big with a holo pill between its words and two buttons, then a footer with the mark, a one-line promise, three columns of real links and the copyright with a way back up.
Holo Ticket Cardholo-ticket-cardA tour date as a notched, perforated ticket whose stub carries the date in chrome numerals on a strip of holographic foil; it tilts toward the pointer while the foil's colour slides and a glare follows.
Horizon Light Footerhorizon-light-footerA footer whose giant wordmark is lit from below by a horizon that is also a signal: a latency trace lit where the pointer is, with a request pulse that runs it every few seconds and lights the letters as it passes.
Hours Poster Sectionhours-poster-sectionOpening hours set as a poster — days hanging off the edge, closed rows struck through, today banded in the one accent — with an open/closed line on the shop's clock.
Expanding Panel Rowhover-expand-panelsA row of panels where the hovered one grows and its neighbours compress.
Link Peek Previewhover-link-peekAn index list that floats a velocity-tilted preview card beside the pointer.
Hover Reveal Text Galleryhover-reveal-text-galleryA list of text rows, each hiding a photograph that wipes open under the cursor and follows it.
Slice Shear Hoverhover-slice-shearDisplay type cut into horizontal bands that fan apart under the pointer.
Stroke Draw Buttonhover-stroke-draw-buttonA button whose outline draws itself around the shape on hover, at any size.
Image Comparison Sliderimage-comparison-sliderA draggable before/after divider that reveals one image over another.
Index Overlay Menuindex-overlay-menuA full-screen menu set like a printed index — numbered entries in heavy type, and a treated photo plate that wipes in the direction you travel.
Index Step Navindex-step-navA numbered nav whose third item hangs one gutter below the bar on a contrasting plate by the rule, the bar's hairline dipping under it, and a tag that steps to the current item, or the one you point at, in four ticks.
Infinite Drag Canvasinfinite-drag-canvasAn endlessly pannable board that recycles a fixed set of tiles via modulo wrapping.
Infinite List Sentinelinfinite-list-sentinelSentinel-based pagination with the stall fixed — the bug where a short page leaves the sentinel on screen and loading stops.
Ink Aura Fieldink-aura-fieldDark water holding two inks: the pointer paints a pale ink through it as it passes, and a press drops cobalt that lands, blooms outward in a ring and curls into the first. A real GPU fluid with knobs for how far the ink travels, how much it ripples and how long it lingers.
Ink Bleed Revealink-bleed-revealA photograph that arrives the way ink wicks into paper — an organic front spreading from a point, with a wet tide-line of ink running just ahead of it.
Ink Fluid Fieldink-fluid-fieldA real Navier–Stokes fluid simulation on the GPU: your pointer drags luminous ink through dark water, and slow currents keep it alive when nobody is touching it.
Inline Editable Gridinline-editable-gridA keyboard-driven spreadsheet grid with roving-cell navigation and Excel-style Enter/Tab commits.
Intent Safe Menuintent-safe-menuA mega-menu that reads where the pointer is heading, so cutting the corner never steals the submenu.
Iridescent Foil Sweepiridescent-foil-sweepHot-foil type that shifts colour under the pointer — Newton's series rather than a rainbow, translated rather than rotated.
Jelly Letter Herojelly-letter-heroA first screen whose oversized headline is made of soft bodies: move through the letters and they dent, press one and it squashes with its area kept, drag it and it stretches after you, let go and it wobbles home.
Kanban Drag Columnskanban-drag-columnsA mini kanban board where cards drag both within and across columns.
Keycap Buttonkeycap-buttonA button machined like a keycap: a press drops the cap 6px as its skirt collapses, release springs it back past rest, a specular follows the pointer and a copper status light glows while it's held.
Keylight Fieldkeylight-fieldA live studio sweep lit by one soft key light, and the light is the theme control: drag it for warmth and exposure, and every Ultra asset on the page retunes while text stays legible.
Keynote Bento Herokeynote-bento-heroA launch hero set like a keynote recap slide: one huge figure in a 2x2 tile, and a bento grid that assembles around it as the numbers count up.
Kinetic Stat Boardkinetic-stat-boardMetrics, deltas and sparklines that all count in together from one shared loop.
Kinetic Type Sitekinetic-type-siteThe whole Kinetic Type kit as one festival site: a flush nav, a pressure poster hero, a glyph wave field, a scrolled manifesto, the programme, a flush line-up, rebuilding passes, a name badge and a rising footer.
Knockout Type Plateknockout-type-plateA headline that inverts the photograph beneath it, with a scrim that keeps it legible.
Lathe Story Scrolllathe-story-scrollA five-chapter scroll story that turns a single drawn line into a three-dimensional object: revolved, glazed, exploded into named parts and reassembled, with no three.js.
LED Room Chrome Fieldled-room-chrome-fieldA dozen drops of liquid metal hang in front of the page, and the page is a window. In the LED room, a white box lit by one strip of coloured light, moving the pointer shifts the walls like a real recess and two drops neck, fuse and part. Switch the material between pale iridescent chrome and dark mercury, and the backdrop between the room, a smooth colour gradient and a seamless dusk horizon. One hue control tints the strip, the room and the horizon.
Lenticular Print Shiftlenticular-print-shiftTwo photographs interleaved in hard-edged strips that wipe between each other as the pointer crosses the plate.
Letterpress Light Typeletterpress-light-typeType debossed into paper and lit by a real lighting model — the lamp follows your pointer, so every wall of every letter catches and loses the light.
Levitating Field Inputlevitating-field-inputA real text input whose typed words hang above the field and cast a soft shadow on its lit shelf; focus lifts them higher and submitting lands them.
Levitating Link Navlevitating-link-navA dark glass nav bar whose link labels hang in the air above a lit shelf, each over its own soft shadow; the link you point at, and the one for the section in view, lands.
Levitating Plan Cardslevitating-plan-cardsThree plan slabs that lift off a lit floor as the section arrives, each over its own soft shadow; the featured one rises highest and the pointer raises any slab higher.
Levitating School Herolevitating-school-heroA school of butterfly koi hangs in the dry air of a concrete room, inside one shaft of light. The water they belong to is held in the ceiling. The light draws caustics on the floor, and every fish casts its shadow through the beam. Rest the pointer and they come to look; click and they scatter.
Light Lift Cardlight-lift-cardA card that lifts toward the pointer with shadows that behave like light: a two-degree tilt, an ambient shadow that widens and drifts away from the side that rose, a contact line that thins, and a plate of light at a colour temperature.
Line Mask Revealline-mask-revealReveals text one line at a time, each sliding up from behind its own clipping mask.
Liquid Blob Cursor Followliquid-blob-cursorA soft blurred blob that trails the cursor with spring-smoothed lag.
Liquid Chrome Siteliquid-chrome-siteA complete album and tour drop for a recording artist in molten chrome: a mercury nav, a WebGL chrome title on a mirror floor, a pour-to-play tracklist, a holographic foil statement, tour tickets cast in chrome, a spinnable vinyl pre-order, a rippling pre-save field and a pool footer.
Liquid Glass Buttonliquid-glass-buttonA pill of liquid glass that bends what is behind it: real refraction at the rim, a rim and sheen lit by your pointer, and a gel-like press.
Liquid Glass Switchliquid-glass-switchA toggle whose knob swells into a clear glass lens while you hold or drag it, magnifying the track beneath, then springs home solid.
Liquid Glass Tab Barliquid-glass-tab-barA floating glass tab bar whose selection is a droplet: press and drag and it swells, stretches as it travels, magnifies the tabs beneath and lands on the nearest one.
Liquid Lens Heroliquid-lens-heroA slab of liquid glass you drag across a vivid scene: the headline bends under its rim, colours split at the edge, and it wobbles like gel. Two WebGL passes, no libraries.
Liquid Metal Fieldliquid-metal-fieldGooey metaball blobs that fuse and split as they drift, with a specular sheen.
Liquid Wallpaper Fieldliquid-wallpaper-fieldA slow WebGL wallpaper of folded silk layers on a seamless 60-second loop: vivid, calm, and sharp-edged enough for glass to bend.
Lit Dot Matrix Fieldlit-dot-matrix-fieldA WebGL dot matrix under one volumetric light cone that leans toward the pointer: dots inside the light rise in brightness and size and take on the accent.
Lit Rooms Membershiplit-rooms-membershipMemberships as three rooms along a corridor, each with its own grained lamp: point at one and its light rises while the others dim, and the billing switch resolves every price out of a blur.
Live Hours Navlive-hours-navA small-business header that says whether the shop is open right now — computed in the shop's timezone, with overnight hours and split shifts handled.
Living Bento Gridliving-bento-gridA dark bento feature grid that is a live system: tiles update on their own, catch a pointer light, reorder by drag or keyboard, and grow into a detail panel.
Logo Proof Herologo-proof-heroA generous wordmark wall leads the hero, with a modest headline above it.
Lone Medusa Sectionlone-medusa-sectionOne large jellyfish, centred low in a black void, lit only from inside. The bell is dark transparent glass with gonads, canals and frilled oral arms burning through it. Touch a tentacle and light runs up it to the bell; click and it jets upward and sinks back.
Magnetic Buttonmagnetic-buttonA button whose label leans toward the cursor with a springy pull.
Magnetic Nav Dockmagnetic-nav-dockA macOS-style dock where icons magnify based on real distance from the cursor.
Magnetic Tile Gridmagnetic-tile-gridA tile field that leans toward the pointer and brightens with proximity.
Marbled Endpapermarbled-endpaperPaper marbling computed live on a canvas: two inks on unbleached paper, combed slowly into veins, with the pointer as the stylus and one accent drop the reader places by clicking.
Marker Highlight Textmarker-highlight-textA felt-tip highlighter stroke with a ragged edge that draws itself behind a phrase when it scrolls into view.
3D Cylinder Marqueemarquee-cylinder-3dWords on a rotating cylinder, with the radius derived from the face count.
Marquee Tickermarquee-tickerAn infinite scrolling strip of words or logos that pauses when you hover it.
Masked Scroll Highlightmasked-scroll-highlightCopy that resolves word by word as you scroll, mapped by real reading position rather than word index.
Masonry Image Hover Gridmasonry-image-hover-gridA CSS-columns masonry gallery with a scale + caption reveal on hover.
Median Cut Palette Platemedian-cut-palette-platePulls a genuinely distinct palette out of a photograph by median cut — splitting on channel spread, not on population, sorted by relative luminance.
Medusa Swarm Fieldmedusa-swarm-fieldA bloom of tiny moon jellyfish in a near-black void, with no water in the picture: 600 by default, up to 2000 on the count prop, each one small and far like a bloom seen from a distance. The glass is colourless; the only colour is in the organs glowing inside. The swarm has read your page: it drifts around the content, keeps clear of it, and softly lights the words nearest to it. Move the pointer and a current runs through the bloom; click and a ring of it crosses the swarm.
Mercury Pour Navmercury-pour-navA floating nav whose current-link indicator is a capsule of mercury on two springs: it stretches thin as it pours to the next link, snaps back round, reaches toward the link you hover, and turns the labels it covers dark.
Metric Proof Tilesmetric-proof-tilesA proof section set as bento tiles: 1x1 figures that count up once as they arrive, one accent tile that breaks the row, a quote, and a live figure that ticks slowly.
Mirror Pool Footermirror-pool-footerA footer whose giant chrome wordmark stands on the waterline of a dark pool that mirrors it: a real wave simulation rings under the pointer and takes a drop every ten seconds, bending the reflection as it ripples.
Modern Minimal Sitemodern-minimal-siteThe whole Modern Minimal kit as one launch page for a wake light, one day long: night into morning in a scroll-scrubbed hero, the day through the middle, dusk in the footer, every value bound to the scroll with no easing.
Moiré Interference Fieldmoire-interference-fieldTwo stripe layers a fraction of a degree apart, generating a shifting fringe field under the cursor.
Molten Chrome Heromolten-chrome-heroA first screen whose title is molten chrome in WebGL: the lit room it reflects turns with the pointer, the metal swells toward it, fast moves and clicks send ripples through the letters, and it stands on a mirror floor.
Morning Light Fieldmorning-light-fieldA background of morning light through a window, on paper: six panes of warm light fall across the wall with leaves moving slowly in them, rendered live, and the pointer turns the sun a little.
Morph Bento Gridmorph-bento-gridA three-column bento of glass, frost and phone tiles that opens up with the scroll: the tiles assemble as it slides in, then the outer columns trade height in two diagonal beats. Each picture is pinned to its column's edge at full size, so a tile opening reveals more of it rather than stretching it, and the labels ride the moving edge. Numbers count up, phones scroll their screens, the app's carousel slides, foil sweeps through the pills and the frost over the 3D tile clears.
Morphing Command Navmorphing-command-navA floating nav pill that grows into a command palette in place: the same surface morphs from pill to panel, results are grouped with a light that slides between them, and it shrinks back on Escape or a pick.
Morphing Hamburger Iconmorphing-hamburger-iconA three-line menu icon that morphs smoothly into an X.
Morphing Island Notchmorphing-island-notchA status pill that resizes itself fluidly around whatever content it holds.
Morphing Shape Loopmorphing-shape-loopA decorative blob whose SVG outline continuously morphs between shapes.
Multi-Select Comboboxmulti-select-comboboxA chip-and-search combobox with full keyboard control and a selection cap.
Multi-Step Form Flowmulti-step-form-flowA validated wizard with per-step gating, an editable review step, and a real success state.
Name Badge Inputname-badge-inputA name field that sets your name on a pass as you type: each new letter lands loud in the accent and springs into place, a deleted one collapses to a hairline, and the name stays flush across the badge.
Nanobot Swarm Fieldnanobot-swarm-fieldTens of thousands of tiny metallic micro-robots on black. They drift in calm murmurations, pack into a turning disc around your cursor with their status lights switching on, and a press calls them to assemble your text as a hexagonal lattice, hold it, and scatter. Each bot is an oriented capsule that glints when its heading catches the light.
Native Sheet Dialognative-sheet-dialogA sheet on the native dialog element — no hand-rolled focus trap, and the three things the platform leaves you fixed.
Neo-Brutal SaaS Templateneo-brutal-saas-templateA complete neo-brutalist landing page for a software product: a throwable card-pile hero, stamped feature table, customer quotes, punched changelog ledger, sticker pricing, FAQ and a hazard-tape footer.
Neon Tube Signneon-tube-signA neon sign that lights the wall behind it — glass tubes with a hot core, one tired letter that stutters, an ignition flicker, and a real on/off switch.
Nested Command Menunested-command-menuA Cmd+K menu with real submenu drilling, a breadcrumb trail, and scoped per-level search.
Neural Pathway Fieldneural-pathway-fieldA still, grown piece of nervous tissue where thought runs as light. Neurons with tapered dendritic trees and long axons fire when enough signal arrives, sending bright pulses down the branches; your cursor stimulates the cells it passes, and a press sends a chain-reaction wave across the tissue.
Noise Fill Pricingnoise-fill-pricingPricing where volume fills a plane of dots in blue-noise order: drag the images a month and the dots light evenly with no clumps, the newly lit ones flashing signal, while the plan that covers it lights up.
Noise Gradient Canvasnoise-gradient-canvasA slow-drifting colored noise wash rendered at low resolution and upscaled smooth.
404 Pagenot-found-templateA centered 404 with a huge numeral, a human message, a home CTA, and a subtle grid backdrop.
Notification Centernotification-center-panelA read/unread notification list with filtering, bulk actions, and a real empty state.
Peeking Toast Stacknotification-stack-peekToasts collapsed into a depth-scaled deck that fans out on hover.
Odometer Counterodometer-counterA stat number that rolls up from zero to its target the moment it's in view.
Offset Shadow Cardoffset-shadow-cardA neo-brutalist card on a hard shadow: it lifts 2px on hover and lands on the shadow when pressed. A flat drawn motif or a photo, a punched price tag, a sticker badge, 3px ink throughout.
Offset Target Buttonoffset-target-buttonA button whose label plate hangs off its hairline target along the grid's axis, reaches further and lights its bracket on hover or focus, and seats into the target in 120ms when you press it.
Onboarding Checklistonboarding-checklistAn expandable setup checklist with a real derived progress bar and a completion state.
Optimistic Inline Commitoptimistic-inline-commitAn instant-feedback control with the parts everyone skips: request sequencing and a rollback that restores the right value.
Orb Depth Fieldorb-depth-fieldFloating orbs whose size, blur, opacity and speed all derive from one depth value.
Orbit Light Buttonorbit-light-buttonA dark pill whose border carries one light: it laps the outline slowly, glides to the nearest point of the border under the pointer and lights the surface from there, and a press sends a ring outward.
Orbit Product Heroorbit-product-heroA first screen with the product in it, raymarched live in WebGL2: drag the dial round, move across the hero to click its ring through detents, and switch its finish between titanium, ceramic and polymer.
Orbital Action Menuorbital-action-menuA radial menu that fans actions along an arc, evenly spaced at any count.
Ordered Dither Plateordered-dither-plateA gradient quantised to a few tones by an 8x8 Bayer matrix — offset then quantised, dithered in linear light, one cell per device pixel.
OTP Code Inputotp-code-inputA one-time-code field whose cells survive SMS autofill, paste and Android backspace.
Overshoot Lattice Heroovershoot-lattice-heroA first screen on a drawn lattice whose caps headline breaks it by rule, and a plate you drag to any free cell: drop it on column 3, 6 or 9 and it overshoots, wears the bracket, and the hairlines bend to make room.
Page Loading Barpage-loading-barAn nprogress-style top-of-page bar that eases toward completion, never stalling.
Page Transition Wrapperpage-transition-wrapperWraps route content so it animates out and the next page animates in instead of swapping instantly.
Particle Assemble Textparticle-assemble-textParticles sampled from the glyphs themselves, assembling into a word and scattering on hover.
Particle Galaxy Fieldparticle-galaxy-fieldA full-bleed WebGL2 galaxy of up to ten million stars: a hollow ring of lit globes, braided threads and slow-breathing embers that you turn by dragging, while a sweep of the pointer flings stars out of the disk and a spring pulls each one back to its orbit.
Path Follow Scrollpath-follow-scrollA marker that rides an SVG curve on scroll, banking through the bends.
Patina Dockpatina-dockA command dock that wears in where it is used: habits animate less, brighten where you press, show their shortcut and move to the front on commit, and a readout says what changed.
Pedestal Footerpedestal-footerA footer where the product comes to rest: as it scrolls into view the dial floats down onto a mirror floor, its parts closing up as it lands, over a large wordmark lit from the object's key light.
Pendulum Menupendulum-menuMenu items that hang from a rail and swing on real pendulum physics, nudging their neighbours.
Perspective Grid Floorperspective-grid-floorA tilted, endlessly scrolling grid floor that recedes toward the horizon.
Phone Room Sectionphone-room-sectionA rendered dark room slides up over the page and the app's phone rises into it; held on screen, the words come in one by one and the phone's card carousel and row of people slide along with the scroll. Two grey fork sculptures are the scroll cue: light runs down them, they bob, and a click moves the page on.
Physarum Vein Fieldphysarum-vein-fieldA living transport network on black. Hundreds of thousands of slime-mould agents grow a luminous web of veins; your cursor is food, so the web reaches toward it, and a press plants a glowing node the network connects to with thick trunk veins before slowly letting go.
Pixel Dissolve Revealpixel-dissolve-revealA block-grid dissolve driven by a seeded shuffle, so it clears perfectly evenly.
Pointer Lit Cardpointer-lit-cardA card lit from the pointer: a bright arc of light on the hairline border, a softer wash across the surface, a two-degree tilt toward the pointer and a little counter-parallax on the content.
Pointer Parallax Scenepointer-parallax-sceneA depth system where layers separate under the pointer from one shared motion source.
Pointer Warp Dot Fieldpointer-warp-dot-fieldA canvas dot grid that bulges and brightens away from the cursor.
Portfolio Pageportfolio-page-templateA personal portfolio with working discipline filters and a pointer-responsive work grid.
Pour Fill Headingpour-fill-headingA heading that starts as an empty mould and fills with liquid chrome as it scrolls into view, its surface a meniscus with a hot line of light that sloshes with scroll speed and settles.
Pour Tracklist Sectionpour-tracklist-sectionAn album tracklist where each row is its own progress bar: liquid chrome pours across the row as the preview plays, the labels under the metal turn dark, and you scrub by dragging the row.
Pressure Signature Padpressure-signature-padA signature pad with real variable-width ink — pen pressure where it exists, velocity everywhere else, coalesced samples and midpoint quadratics.
Pricing Pagepricing-page-templateA pricing page that computes: seat slider, annual toggle and an expandable comparison matrix.
Pricing Toggle Switchpricing-toggle-switchA monthly/yearly billing switch with the price sliding to its new value.
Priority Plus Navpriority-plus-navA nav that measures itself and collapses what does not fit into a More menu — ghost-row measurement, no breakpoints, no flicker loop.
Prism Beam Heroprism-beam-heroA raymarched glass prism on black: a white beam comes in from wherever your pointer is, a spectrum fans out the other side, and the prism turns once a minute. One shader, no libraries.
Product Shot Heroproduct-shot-heroA dominant framed app-window screenshot mock with the headline as a caption above it.
Program Curve Pricingprogram-curve-pricingPricing beside the product's sunrise programs: pick gentle, standard or brisk and its curve morphs on a spring while the lamp, rendered live in a dark room, plays that sunrise in six seconds, next to the plans.
Progress Arc Gaugeprogress-arc-gaugeAn SVG arc gauge with a needle and a readout that counts to its value.
Circular Progress Ringprogress-ringAn SVG progress ring whose fill and centered percentage count up together on scroll into view.
Puffer Quilt Fieldpuffer-quilt-fieldA background of diamond-quilted puffer you can press: a pillow sinks under your finger while the four around it puff up with the stuffing it lost, then everything springs back, rendered live in WebGL2.
Punch Card Fieldpunch-card-fieldA background of 80-column punch cards whose holes spell real text in Hollerith code. Holes are punched in column by column on arrival; point at a column to decode it.
Pushed Shadow Buttonpushed-shadow-buttonA neo-brutalist button on a hard 5px shadow: hover lifts it 2px, a press lands it exactly on its shadow. 3px ink everywhere, 100ms linear, no blur.
Draggable Range Sliderrange-sliderA custom-styled slider with a drag handle and a value tooltip while dragging.
Reaction Diffusion Platereaction-diffusion-plateA live Gray-Scott solver as a background plate — coral, mitosis and maze are the same two equations at different feed and kill rates.
Reeded Glass Fieldreeded-glass-fieldA pane of fluted glass standing in front of a hidden light. The pointer drags the light behind it, and every rib refracts its own sliver, so the light reads as a comb of luminous shards that slide from rib to rib. A press sends a ripple of curvature through the glass.
Reflow States Sectionreflow-states-sectionA pinned section that re-lays four modules into three layouts at scroll checkpoints, all at once in 380ms, and since each layout orders them differently the rule's break passes to the new third, overlapping its left-hand neighbour.
Resizable Split Paneresizable-split-paneA split view with pointer capture, pixel minimums resolved against real width, and a separator you can actually tab to.
Ringed Planet Fieldringed-planet-fieldA full-bleed WebGL2 gas giant hanging in black, wearing a ring system of up to ten million particles: a crisp terminator, an accent rim on the lit limb, the rings' shadow across the planet and the planet's shadow across the rings. Drag to orbit, sweep to fling ring particles out of the plane, tap the planet to send a ripple through the rings.
Ripple Click Effectripple-click-effectA Material-style ripple that expands from the exact click point.
Ripple Roll Buttonripple-roll-buttonA label that rolls letter by letter to a second copy, rippling outward from wherever your pointer came in — and settling back toward where it left.
Rotating Seal Badgerotating-seal-badgeA round seal — the phrase fitted exactly around the circle with drawn dot separators — that turns once every 24 seconds, eases to a stop on hover, and is the link.
Rotating Word Swap Headlinerotating-word-swapA headline where one word auto-cycles with a vertical odometer-style swap.
Rule Handoff Fliprule-handoff-flipThe kit's rule for any list: items become plates on the lattice and every third breaks; filter, sort or add and everything moves from where it was in 380ms while the break passes to whichever item is now third.
Run-off Wordmark Footerrun-off-wordmark-footerThe closing anchor: the full lattice again, link columns under the rule (the third breaks onto a paper plate with the bracket), and the studio's name fitted to run two gutters past the right edge, whatever the name.
SaaS Landing Pagesaas-landing-templateA full marketing landing page: nav, hero, logo band, feature grid, and footer.
Scramble Textscramble-textText that decodes from random characters into its real word on hover.
Scroll Card Dealscroll-card-dealA pile of cards that fans out symmetrically as its section crosses the viewport.
Scroll Depth Layersscroll-depth-layersA parallax scene where every layer derives from one shared scroll source.
Scroll-Linked Image Mask Revealscroll-linked-image-mask-revealAn image whose circular clip-path mask grows and shrinks in lockstep with scroll.
Scroll Velocity Skewscroll-velocity-skewSkews its content based on how fast the page is being scrolled, relaxing back to flat at rest.
Scrub Mask Revealscrub-mask-revealA plate that opens exactly with the scroll: its rounded frame widens from a fifth in on each side to full while the picture inside eases the other way so it seems to stay still, bound with no easing, with a hairline that fills.
Scrub Number Fieldscrub-number-fieldA numeric input whose label you drag to scrub, with pointer lock and precision modifiers.
Scrub Timeline Playerscrub-timeline-playerA media scrubber with buffered range, hover timestamp and pointer-capture dragging.
Seam Reveal Heroseam-reveal-heroA before-and-after hero with no handle: the seam is wherever your pointer is, eased like a curtain, and the colour arrives with the work.
Searchable FAQ Accordionsearchable-faq-accordionA filterable FAQ list where each answer expands independently.
Seeded Identity Markseeded-identity-markTurns any string into a symmetric geometric logo that is byte-identical on every render, forever.
Segmented Controlsegmented-controlAn iOS-style pill switch whose highlight slides between options.
Segmented Morph Togglesegmented-morph-toggleA segmented control where only the selected option expands to its label.
Selection Annotate Toolbarselection-annotate-toolbarA toolbar that follows a text selection and highlights ranges without touching the DOM.
Service Price Ledgerservice-price-ledgerA price list set like a printed menu — baseline dot leaders, tabular prices, a Book link per row — beside a photo plate that follows hover, focus, or on phones the row mid-screen.
Seventeen — Creative Studioseventeen-studio-siteA print-spread studio site where photographs crop into a giant numeral and sit inline inside the sentence.
Shadow Shoal Footershadow-shoal-footerA footer that is a concrete floor lit edge to edge by water light from a ceiling you cannot see, with rounded top corners. Sharks pass through it, in every direction, and there are no sharks, only their shadows. They swim like real animals: they can only move along their heading. A resting pointer is noticed and avoided or inspected, a click makes them bolt away smoothly, and hovering a link slows the nearest one. Switch to butterfly koi if you prefer.
Share Button Expandshare-button-expandA share icon that expands into a row of social options with a copy-link state.
Shortcut Recorder Fieldshortcut-recorder-fieldRecords a keyboard chord by physical key position, and refuses the ones the browser owns.
Signal Fieldsignal-fieldA machined dot grid lit by slow waves of light, with a pointer lens and click ripples.
Six Values Scrollsix-values-scrollA pinned section that plays one specimen card through each of the six values in turn, with a lit ledger saying what each one changes.
Skeleton Shimmer Loaderskeleton-shimmerLoading-state placeholder blocks with a light sweep animating across them.
Slab Stack Heroslab-stack-heroA neo-brutalist first screen: a slab headline beside a pile of hard-shadow cards you can grab and throw. Thrown cards fly off and cut to the bottom; the rest step up. Nothing eases.
Slit Light Headingslit-light-headingA heading lit by a narrow slit of light that crosses it as it scrolls into view: letters under the slit burn white, letters it has passed stay lit, letters ahead wait in the dark.
Soft Form Fieldsoft-form-fieldA background of soft forms raymarched live in WebGL2: rounded cubes, capsules and rings in ceramic, titanium and polymer drift, melt into one another where they meet and part around the pointer.
Soft Glow Buttonsoft-glow-buttonA pill with a grained light inside it that follows the pointer with a slow settle, a diffused bloom that rises behind it, and a press that exhales a soft ring of light.
Sparkline Scrub Cellsparkline-scrub-cellAn inline micro-chart you sweep to read exact values, with monotone interpolation that never invents a peak.
Spatial 3D Sitespatial-3d-siteThe whole Spatial 3D kit as one hardware launch: a curved rail nav, the product live in the hero, a field of soft forms, the product taken apart, profile cards, pricing by material, a dial input and a pedestal footer.
Spec Ledger Sectionspec-ledger-sectionA dense spec table with real header association, a focusable scroll region, and a sticky head that keeps its rule.
Spec Numeral Tilespec-numeral-tileA big bold numeral in a spec-sheet voice whose digits roll into place like an odometer, set in a hairline bento tile.
Specular Text Sweepspecular-text-sweepA light band travelling inside the glyphs, clipped to the text so only ink lights up.
Split Flap Boardsplit-flap-boardA real Solari departure board — four layers and a hinge, with reels that land apart because they travel different distances.
Split Screen Herosplit-screen-heroA copy-left, product-right split with a floating stacked dashboard card.
Spotlight Follow Backgroundspotlight-follow-backgroundA full-bleed radial glow that tracks the cursor with zero re-renders.
Spotlight Card Gridspotlight-gridA card grid with a soft red spotlight that follows the cursor across it.
Spotlight List Focusspotlight-list-focusA list that dims and blurs every row except the one under the pointer.
Squash Press Buttonsquash-press-buttonA pill that squashes under your finger and pops back: it sinks onto its base where you press, deeper the longer you hold, keeps its area as it squashes, and springs back with one overshoot while its tinted shadows collapse and return.
Squish Flipsquish-flipA list whose items squash and stretch as they move: reorder, filter or add and each item travels to its new place stretched along its path by its speed, squashes as it lands, and settles; new items pop in.
Squish Letter Headingsquish-letter-headingA heading whose letters squash under the pointer and push their neighbours up: each letter keeps its area as it squashes, springs back with one overshoot, and the line ripples behind the pointer before settling to crisp type.
Stacked Type Herostacked-type-heroOversized, tightly-stacked headline words that reveal in on mount — big type as sculpture.
Stagger Reveal Groupstagger-reveal-groupA wrapper that reveals its children one after another as the group scrolls into view.
Stamped Feature Gridstamped-feature-gridFeatures in an exposed table with A1 coordinates. As each row scrolls in, its cells are stamped on left to right: a black slab wipes across in hard steps, then the cell prints.
Interactive Star Ratingstar-rating-interactiveA 5-star rating control with hover preview and a springy fill pop.
Star System Sectionstar-system-sectionA WebGL2 page section where everything orbits one core: a glass core with a light breathing inside it, and each of your items a planet on its own orbit of braided star dust, with real, keyboard-reachable labels that light the planet, its lane and a detail card.
Starfield Parallaxstarfield-parallaxA three-depth-layer field of drifting, twinkling stars with true parallax speed.
Sticker Peel Stepssticker-peel-stepsHow it works as three stickers you peel: pull from a corner and each one curls back around a real fold with its paper liner showing, a shadow growing under the flap; past halfway it comes off and reveals the picture underneath.
Sticker Pricing Sectionsticker-pricing-sectionNeo-brutalist pricing where each price is a label stuck on its card at a tilt. A monthly or yearly switch changes every price in one frame; the featured plan sits higher on a deeper shadow.
Sticky Index Sectionsticky-index-sectionAn editorial index with sticky year headers, and a switch that demonstrates the overflow ancestor that breaks them.
Sticky Scroll Stacksticky-scroll-stackCards that pin and stack on top of each other as you scroll past.
Sundial Shadow Headingsundial-shadow-headingA heading whose letters cast soft shadows that swing like a sundial as the page scrolls: the sun crosses with the scroll, the long shadows turn from right to left, and a faint warm band of light slides across the ink.
Swatch Fan Deckswatch-fan-deckA fan deck of paint chips that spreads in your hand on hover or focus — a real radio group, with arrow keys and the colour's name, not its hex.
Swipe Card Stackswipe-card-stackA draggable deck of cards you flick away to cycle through, Tinder-style.
Tactile Maximalism Sitetactile-maximalism-siteThe whole Tactile Maximalism kit as one launch page for a creator-commerce platform: a jelly headline, peelable stickers, soft pricing columns, a quilted waitlist and a footer of gummy letters you can throw.
Taffy Pill Navtaffy-pill-navA floating pill nav whose bubblegum marker stretches like taffy to the link you choose: long and thin in flight, short and fat as it lands, with the labels turning paper exactly where it covers them.
Terminal Demo Heroterminal-demo-heroA staged terminal window as the hero's centerpiece, typed command and streaming output.
Testimonial Carouseltestimonial-carouselAn auto-advancing quote carousel with directional slide transitions.
Text Mask Media Revealtext-mask-media-revealType used as a mask so imagery moves inside the letterforms.
Theme Toggle Sun Moon Morphtheme-toggle-sun-moon-morphA track+thumb switch whose icon morphs between a sun and a crescent moon.
Third Plate Pricingthird-plate-pricingEngagements as plates on the lattice: an intro with a Project / Retainer toggle, then three plans; flip the toggle and the plans re-order in 380ms, the prices change, and the rule's break passes to the new third.
Thumb Action Dockthumb-action-dockA phone bottom bar with Call, Directions and Book — that appears once the hero's CTA has gone, and steps aside for the footer, a focused field and the keyboard.
Ticker Tape Backgroundticker-tape-backgroundOversized, near-invisible ticker rows scrolling behind the fold as ambient texture.
Tile Expand Paneltile-expand-panelA primitive that grows any bento tile into a full panel: the panel opens from the tile's own rectangle while its cover, title and figure fly across to their new places.
Tilt Cardtilt-cardA 3D card that tilts toward the cursor with spring physics.
Toast Notification Stacktoast-stackA queue of toast notifications that stack, reflow, and auto-dismiss independently.
Topographic Contour Drifttopographic-contour-driftA survey map of terrain that never existed, traced live with marching squares and drifting underfoot.
Transform Compare Sectiontransform-compare-sectionOne source through every transform, split by a wipe you drag: a raymarched still life on the left, and on the right true Atkinson or Floyd–Steinberg diffusion, blue noise, Bayer, halftone or shape-matched ASCII.
Transform Loupe Herotransform-loupe-heroA first screen whose picture is computed live: a plane of spheres under a low sun, printed in blue-noise dither, with a loupe under the pointer that shows it as shape-matched ASCII, a halftone screen, Bayer or the source.
Tuning Prism Herotuning-prism-heroA first screen whose glass prism is the reader's own six values: it turns to face them as they scroll, splits the light into a spectrum, and its values draw out as chips they can pull to retune the page.
Type Specimen Herotype-specimen-heroA magazine-cover hero where the photograph inverts through the letterforms, pinned to its own stacking context.
Typewriter Texttypewriter-textText that types itself out character by character, then cycles to the next phrase.
Ultra Pill Navultra-pill-navA floating glass pill nav that tightens as the page scrolls, with the Aura Dial in it: press U and every Ultra part of the page retunes.
Ultra Plan Cardsultra-plan-cardsThree glass plan cards dealt in by the scroll, with a real monthly and yearly switch; the featured one wears a slowly turning ring of the six values' colours.
Ultra Siteultra-siteThe whole Ultra page, told by the scroll: a glass prism of the reader's own values, a specimen played value by value, a light you set, tools that learn, plans and a footer, all retuned by one shared dial.
Ultra Site Footerultra-site-footerA footer whose huge closing line gets bolder as the reader turns contrast up, with their own six values drawn as a hexagon they can reset.
Undo Commit Toastundo-commit-toastAn undo window that defers the action instead of reversing it, and pauses when you tab toward the button.
Usage Pricing Calculatorusage-pricing-calculatorA live estimator with real marginal-tier overage pricing and an annual discount toggle.
Variable Blur Scrimvariable-blur-scrimA scrim whose blur ramps instead of switching on — stacked backdrop-filter layers at doubling radii with overlapping masks.
Veil Resolve Headingveil-resolve-headingA serif heading that arrives out of soft light: each word condenses from a blur into focus with an 80ms stagger while a glow blooms behind the words and fades as they sharpen.
Velocity Marquee Railvelocity-marquee-railA marquee that accelerates with scroll speed and flips direction when you scroll back.
Venetian Blind Slideshowvenetian-blind-slideshowA hero slideshow whose photographs change like venetian blinds turning — slats flip in a staggered cascade, with the dark frame showing through as they go edge-on.
Verlet Cloth Bannerverlet-cloth-bannerA banner hanging from its fixings as real Verlet cloth — previous-position integration, relaxation passes and a fixed timestep behind an accumulator.
Vertical Timeline Revealvertical-timeline-revealA scroll-triggered vertical timeline whose dots and cards reveal in sequence.
Video Backdrop Herovideo-backdrop-heroA cinematic full-bleed motion backdrop, built entirely from CSS and Framer Motion.
View Timeline Revealview-timeline-revealScroll reveals on a real CSS view timeline — off the main thread, and visible by default where it is not supported.
Waitlist Capture Herowaitlist-capture-heroA waitlist hero that actually captures: validation, pending, success and queue position.
Waitlist Pagewaitlist-page-templateA single-purpose pre-launch page: headline, email capture form, and a joined-count signal.
Wake Time Wheelwake-time-wheelSet the alarm on a pair of wheels: hours and minutes are snap-scrolling columns with momentum whose rows turn away in perspective around a lens, each a keyboard spinbutton, with the time the sunrise starts beneath.
Warning Tape Footerwarning-tape-footerA neo-brutalist footer under a strip of hazard tape you can grab and throw on its slow 48-second crawl, a sign-up that stamps the tape, and a giant wordmark whose letters press down onto their own ink plates.
Wave Ribbon Bandwave-ribbon-bandLayered SVG line-work flowing from two incommensurable sine waves.
Weight Press Buttonweight-press-buttonA button whose press you can see in its type: hover and the label thickens as the button lifts; press and it goes bold under your finger while the button sinks and its shadow collapses to the contact line, then springs back.
Weight Slam Textweight-slam-textDisplay type whose weight slams instead of easing: letters jump 400 → 650 → 900 in two hard steps, left to right like a row of stamps, and let go in three.
Weight Wave Textweight-wave-textPer-character variable font weight that swells around the pointer and drifts when idle.
Whiplash Letterswhiplash-lettersA headline whose letters follow the cursor as a spring chain — crisp at the head, loose at the tail.
Widget Reorder Inputwidget-reorder-inputA "customise your dashboard" panel: drag or keyboard reorder, show and hide switches, a live miniature of the result, and save, cancel and reset.
Window Light Driftwindow-light-driftAfternoon sun through a window, crossing a plaster wall over ninety seconds — and your pointer casts a shadow in it.
Wobble Drop Cardwobble-drop-cardA release card that leans toward the pointer on a soft spring while the sticker on its corner follows through, swinging the other way and jiggling to a stop; press it and the card squashes onto its base and pops back.
Word Mask Sectionword-mask-sectionOpens on a rendered concrete set with the app on two phones; on scroll the camera pulls out of the inside of the letter "i" and the whole set turns out to be inside a giant word, which then slides across the screen into the next section.
Word Wheel Cylinderword-wheel-cylinderA rotating word wheel built on a real cylinder — derived radius, accumulated rotation, no backwards spin on the wrap.
Yielding Hairline Fieldyielding-hairline-fieldA background that is the lattice itself: twelve-column hairlines with crosses where they meet, bending one gutter around every module the rule breaks and leaning away from the pointer, drawn on a canvas that sleeps when still.
Z-Swap Plate Cardz-swap-plate-cardA work card on the lattice: every third in a run breaks by the rule, two gutters out with the bracket, and hovering the card it overlaps lifts that card above it, the bracket going with the lift, in 240ms.